Rendered in Eevee.
My goal this time was to sculpt a complete character that was more asymmetrical in shape and silhouette.
The original concept from Gop Gap allowed me to delve deeper into creating shaders in Blender and working on hand-painted textures, giving me a sharp, cartoonish result. This comic/cartoony feel has allowed me to pose the character in a way that has resulted in more dynamic camera shots, getting a bit bolder look from usual.
What I learned from this piece has given me a lot of knowledge for future projects.